Under 9 Rules
Rules/Regulations
KEY STAGE 2 MINI RUGBY U9
9.1 The object of the game is to score a
try (5 points) in accordance with the Laws of the Game.
9.2 The game is played between teams of nine players,
three (and no more) of whom will form the scrummage, with the remaining
six forming the back line. Positions should be interchangeable.
9.3 The ball can only be passed sideways or backwards
- defined as ‘towards the players own try line’. If
the ball is passed forwards, an uncontested scrummage is awarded
to the opposition.
9.4 THE FREE PASS The game is
started or restarted from the centre of the field, or after a penalty,
with a free pass. The starter’s team must be behind the ball
(i.e. nearer their own try line than the starter). Before the pass
is taken, the opposing team must be 7 metres away, nearer their
own goal-line.
If the place for the free pass is given within 7 metres of the goal-line,
the free pass is to be taken at or behind the mark, on a line through
the mark, at least 7 metres from the goal-line.
Note: At the free pass, the ball is held in two hands off the ground
and is passed through the air to a team member. The referee is to
ensure that the opposition are 7 metres back before indicating that
play is to commence. The receiver of the free pass must start no
more than 2 metres behind the passer but may be at any distance
laterally across the width of the field of play. The passer must
not run with the ball or dummy pass. Normal play resumes as the
ball leaves the hand of the passer.
9.5 If the ball is passed forward or knocked on,
an uncontested scrummage is awarded.
9.6 FOLLOWING A TACKLE Full tackling,
as opposed to the touch tackle, is now permitted in all age groups
from under-9 upwards. The tackler must immediately release the tackled
player and get up or move away from the tackled player and the ball.
The tackler must get up before playing the ball.
The tackled player must immediately pass or release the ball and
must get up or move away from the ball. The tackled player may put
the ball on the ground in any direction, or may push the ball along
the ground in any direction, except forward (towards the opposition
try line), providing this is done immediately.
The requirement for players not involved in the tackle to play the
ball behind the tackled player, tackler or the ball does not apply
until age groups under-11 and 12.
Note 1: Any tackle level with or above the armpit
is to be considered a high tackle. Penalty: A free pass restart
to the ball-carrier’s team
Note 2: The scrag type tackle (i.e. swinging the
player round by the shirt) is to be considered dangerous play and
must be penalised. Penalty: A free pass to the ball-carrier’s
team. Note 3: Where a ruck or maul occurs, the offside line for
players not in the ruck or maul is at the hindmost foot on their
side of the ruck or maul. Penalty: A free pass restart to the non-offending
team.On penalty restarts, a quickly taken free pass whilst the opponents
are retiring is not permitted.
LAW NOTES: DEFINITION
LAW 17 - MAUL A maul occurs when a player carrying the
ball is held by one or more opponents, and one or more of the ball-carrier’s
team-mates bind on to the ball-carrier. It is helpful if the referee
calls ‘maul formed’. • All the players involved
are on their feet. • A maul ends successfully when the ball
or a player with the ball leaves the maul. • A maul ends successfully
when the ball is on the ground, or is on or over the goal-line.
• A maul ends unsuccessfully if the ball becomes unplayable
or collapses (not as a result of foul play) and a scrum is awarded.
• When a maul remains stationary or has stopped moving forward
for more than 5 seconds, but the ball is being moved and the referee
can see it, a reasonable time is allowed for the ball to emerge.
If it does not emerge within a reasonable time, a scrum is ordered.
It is helpful in all maul situations if the referee calls “use
it or lose it” prior to awarding a scrum. • When a maul
has stopped moving forward it may start moving forward again providing
it does so within 5 seconds. If the maul stops moving forward for
a second time, and if the ball is being moved and the referee can
see it, a reasonable time is allowed for the ball to emerge. A scrum
is awarded if it does not emerge within a reasonable time.
Scrum following maul The ball is thrown in by
the team not in possession when the maul began. If the referee cannot
decide which team had possession, the team moving before the maul
stopped throws in the ball. If neither team was moving forward,
the attacking team throws in the ball.
Summary At least three players form the maul,
all on their feet; the ball-carrier and one player from each team.
LAW 16 - RUCK A ruck occurs where one or more
players from each team, who are on their feet, in physical contact,
close around the ball on the ground. Players are rucking when they
are in a ruck and using their feet to try to win or keep possession
of the ball, without being guilty of foul play. • A ruck ends
successfully when the ball leaves the ruck, or when the ball is
on or over the goal-line. • A ruck ends unsuccessfully when
the ball becomes unplayable and a scrum is awarded.
Scrum following ruck The team that was moving
forward immediately before the ball became unplayable in the ruck
throws in the ball. If neither team was moving forward, or if the
referee cannot decide which team was moving forward before the ball
became unplayable in the ruck, the team that was moving forward
before the ruck began throws in the ball. If neither team was moving
forward, then the attacking team throws in the ball. Before the
referee blows the whistle for a scrum, the referee allows a reasonable
amount of time for the ball to emerge. If the ruck stops moving,
or if the referee decides that the ball will probably not emerge
within a reasonable time, the referee must order a scrum.
Summary The ball is on the ground with at least
one player from each team on their feet, close to the ball, and
in physical contact. It is helpful if the referee calls “ruck
formed”.
9.7 If, after a tackle or a ruck, the ball becomes
unplayable, an uncontested scrummage is awarded. The scrummage is
awarded to the team that was moving forward immediately prior to
the tackle, or if no team was moving forward, to the attacking team
(the team in the opponents’ half of the pitch).
9.8 - THE UNCONTESTED SCRUMMAGE
The scrummage will be made up of one row of three players (and no
more) from each team, i.e. a prop on either side of the hooker.
The team awarded the scrummage will throw the ball into the scrummage
and must be allowed to win it without contest. Opponents cannot
push or strike for the ball. If they do, a free pass restart is
awarded to the team throwing the ball into the scrum. With these
exceptions, the Laws of the Game pertaining to the scrummage will
apply.
The players from each team will bind together
approximately half a metre apart, each prop will then touch the
upper arm of his opponent, then pause before the engagement. The
referee will talk the players through the engagement procedure in
the sequence Crouch, Touch, Pause and Engage. On the grounds of
safety, it is important that the referee manages the engagement
of every scrum in this way.
SCRUM SAFETY GUIDANCE FOR REFEREES AND
COACHES • Front rows must not be allowed to charge
at each other • If they start to engage too close together
and with necks and backs bent, they must be stopped and the scrummage
reformed • Props’ body positions should be parallel
to the touchline (not boring in) • If the scrummage collapses,
the whistle should immediately be blown and the appropriate penalty
awarded, or the scrummage reset • If a player is persistently
involved in collapsing or illegal binding he must be replaced •
If a player’s lack of technique or strength is a danger then
he should be replaced.
9.9 The back line of the team not throwing the
ball into the scrummage must remain 7 metres behind the scrummage,
until the ball emerges or the scrum-half places his hand on it.
Until this happens the opposing scrum-half must remain directly
behind his scrum.
9.10 Offside in general play shall be penalised
in accordance with the Laws of the Game. A player offside in general
play is to be penalised for being offside unless that player is
making an obvious attempt to return to an onside position. Penalty:
A free pass restart to the non-offending side.
9.11 When the ball, or player carrying the ball,
goes into touch, the game shall be restarted with free pass to the
opponents of the team who carried or last touched the ball before
it went into touch. The position of the free pass shall be 7 metres
in from touch, parallel to the point where the ball or carrier crossed
the touchline. The team not restarting shall retire as for a free
pass restart in 9.4 above.
9.12 After a try has been scored, the game restarts
from the centre with a free pass (as in 9.4 above). The restart
shall not take place until the opponents have returned to a line
7 metres back from the centre, in the half they are defending.
9.13 A player must not hand-off or fend-off an
opponent in any way. A hand or fend-off is defined as ‘any
movement of the hand, arm or ball to ward off a would-be tackler’.
Penalty: A free pass restart to the opposition.
Note: Players are recommended to carry the ball
in two hands.
9.14 A player may not kick the ball. If this happens,
possession goes to the non-offending team for a free pass restart
at the point at which the ball was kicked.
9.15 Following an infringement for: • offside
• high or late tackle • obstruction • hand-off
/ fend-off • kicking • scrum feeding • striking
for the ball and pushing in the scrummage
the game is restarted with a free pass to the
non-offending team. The offending team must retire 7 metres from
the point of restart, towards their own goal-line.
9.16 After any stoppage not covered in the Rules,
the game shall restart with a scrummage to the team moving forward,
or, if neither team was moving forward, to the team who was in possession
of the ball.
9.17 A game will be made up of two halves, each
of not more than 15 minutes duration. During the interval, coaches
should take adequate time to talk to, encourage, coach and explain
the game to the players.
TECHNICAL DETAILS
1. A size 3 ball should be used.
2. Tackling must be introduced progressively,
using the stages described in the Mini/Midi Foundation or Mini/Mini
Level 1 Coaches Handbooks.
3. The formation of the scrummage must be introduced
in a progressive way following the stages described in ‘Even
Better Rugby’ with great emphasis placed on body position,
foot placement, binding, throwing the ball into the scrummage and
hooking techniques.
4. At this age, players may play a maximum of
twelve fixtures and not more than three festivals (one in the Constituent
Body and two others) in any one season. The emphasis remains on
providing the children with an enjoyable introduction to the skills
of the game. Competition is of secondary importance.
5. Where clubs have large squads, additional fixtures
/ festivals may be arranged, provided that no player plays in more
than the maximum number.
6. Definitions:
(a) Fixture / Triangular Fixture: The playing
of Mini Rugby between teams of different schools / clubs, not more
than three schools / clubs being involved together on any one day.
(b) Festival / Competition: The playing of Mini
Rugby between more than three teams of different schools / clubs
on a league basis, normally to establish a winner, all games taking
place being part of one event.
At festivals no player is to play in more than
5 games.
Under 9 / under 10 match durations Fixture: 15
minutes each way • 1 game = 30 minutes Triangular: 10 minutes
each way • 2 games = 40 minutes Festival / tournament: 7 minutes
each way • Maximum of 5 games = 70 minutes
In all age groups matches must not be consecutive.
A minimum period of 15 minutes should elapse after a game prior
to a team playing again.
7. Games should be shortened if one side is scoring
too freely (i.e. if the points difference rises to more than 30).
8. The emphasis should be on enjoyment. The children
should be encouraged to enjoy the physical skills of running, passing
and evasion, and they should be coached according to material available
in the Mini/Midi Foundation or Level 1 coaching courses.
9. A coaching session should last no longer than
60 minutes with the addition of no more than 30 minutes devoted
to match play.
10. On match days against outside opposition,
a coaching session should normally precede the match. Matches should
be used as an extension of the coaching session, with the emphasis
being on the quality of performance rather than the result.
11. The RFU strongly recommends the wearing of
mouthguards. Ideally mouthguards should be custom made from a dental
impression of the teeth. Individuals may choose to wear shinguards.
12. Coaches and referees are advised to check
studs and other approved clothing before training sessions, games
or tournaments in accordance with the Laws of the Game.
In this version of the game there is: •
NO LINE-OUT • NO KICKING • NO HAND-OFF / FEND-OFF
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