Under 10 Rules
Rules/Regulation
KEY STAGE 2 MINI RUGBY UNDER 10
10.1 The object of the game is to score a try
(5 points) in accordance with the Laws of the Game.
10.2 The game is played between teams of nine
players, three (and no more) of whom will form the scrummage, with
the remaining six forming the back line. Positions should be interchangeable.
10.3 The ball can only be passed sideways or backwards
- defined as ‘towards the player’s own try line’.
10.4 - THE FREE PASS The game
is started or restarted from the centre of the field, or after a
penalty, with a free pass. The starter’s team must be behind
the ball (i.e. nearer their own try line than the starter). Before
the pass is taken, the opposing team must be 7 metres away, nearer
their own goal-line.
If the place for the free pass is given within
7 metres of the goal-line, the free pass is to be taken at or behind
the mark on a line through the mark at least 7 metres from the goal-line.
Note: At the free pass, the ball is held in two
hands off the ground and is passed through the air to a team member.
The referee is to ensure that the opposition are 7 metres back before
indicating that play is to commence. The receiver of the free pass
must start no more than 2 metres behind the passer but may be at
any distance laterally across the width of the field of play. The
passer must not run with the ball or dummy pass. Normal play resumes
as the ball leaves the hand of the passer.
10.5 If the ball is passed forward or knocked
on, a scrummage is awarded to the opposition. At this age group
the scrummage may be contested.
10.6 FOLLOWING A TACKLE Full
tackling, as opposed to the touch tackle, is now permitted in all
age groups from under-9 upwards. The tackler must immediately release
the tackled player and get up or move away from the tackled player
and the ball. The tackler must get up before playing the ball.
The tackled player must immediately pass or release
the ball and must get up or move away from the ball. The tackled
player may put the ball on the ground in any direction, or may push
the ball along the ground in any direction, except forward (towards
the opposition try line), providing this is done immediately.
The requirement for players not involved in the
tackle to play the ball behind the tackled player, tackler or the
ball does not apply until age groups under-11 and 12.
Note 1: Any tackle level with or above the armpit
is to be considered a high tackle. Penalty: A free pass restart
to the ball-carrier’s team
Note 2: The scrag type tackle (i.e. swinging the
player round by the shirt) is to be considered dangerous play and
must be penalised. Penalty: A free pass to the ball-carrier’s
team. Note 3: Where a ruck or maul occurs, the offside line for
players not in the ruck or maul is at the hindmost foot on their
side of the ruck or maul. Penalty: A free pass restart to the non-offending
team.On penalty restarts, a quickly taken free pass whilst the opponents
are retiring is not permitted.
LAW NOTES: DEFINITION
LAW 17 - MAUL A maul occurs when a player carrying the ball is held
by one or more opponents, and one or more of the ball-carrier’s
team-mates bind on to the ball-carrier. It is helpful if the referee
calls ‘maul formed’. • All the players involved
are on their feet. • A maul ends successfully when the ball
or a player with the ball leaves the maul. • A maul ends successfully
when the ball is on the ground, or is on or over the goal-line.
• A maul ends unsuccessfully if the ball becomes unplayable
or collapses (not as a result of foul play) and a scrum is awarded.
• When a maul remains stationary or has stopped moving forward
for more than 5 seconds, but the ball is being moved and the referee
can see it, a reasonable time is allowed for the ball to emerge.
If it does not emerge within a reasonable time, a scrum is ordered.
It is helpful in all maul situations if the referee calls “use
it or lose it” prior to awarding a scrum. • When a maul
has stopped moving forward it may start moving forward again providing
it does so within 5 seconds. If the maul stops moving forward for
a second time, and if the ball is being moved and the referee can
see it, a reasonable time is allowed for the ball to emerge. A scrum
is awarded if it does not emerge within a reasonable time.
Scrum following maul The ball is thrown in by the team not in possession
when the maul began. If the referee cannot decide which team had
possession, the team moving before the maul stopped throws in the
ball. If neither team was moving forward, the attacking team throws
in the ball.
Summary At least three players form the maul,
all on their feet; the ball-carrier and one player from each team.
LAW 16 - RUCK A ruck occurs where
one or more players from each team, who are on their feet, in physical
contact, close around the ball on the ground. Players are rucking
when they are in a ruck and using their feet to try to win or keep
possession of the ball, without being guilty of foul play. •
A ruck ends successfully when the ball leaves the ruck, or when
the ball is on or over the goal-line. • A ruck ends unsuccessfully
when the ball becomes unplayable and a scrum is awarded.
Scrum following ruck The team that was moving
forward immediately before the ball became unplayable in the ruck
throws in the ball. If neither team was moving forward, or if the
referee cannot decide which team was moving forward before the ball
became unplayable in the ruck, the team that was moving forward
before the ruck began throws in the ball. If neither team was moving
forward, then the attacking team throws in the ball. Before the
referee blows the whistle for a scrum, the referee allows a reasonable
amount of time for the ball to emerge. If the ruck stops moving,
or if the referee decides that the ball will probably not emerge
within a reasonable time, the referee must order a scrum.
Summary The ball is on the ground with at least
one player from each team on their feet, close to the ball, and
in physical contact. It is helpful if the referee calls “ruck
formed”.
10.7 If, after a tackle or ruck, the ball becomes
unplayable, a contested scrummage is awarded. The scrummage is awarded
to the team that was moving forward immediately prior to the tackle
or ruck or, if no team was moving forward, to the attacking team
(the team in the opponents’ half of the pitch).
10.8 - THE SCRUMMAGE The scrummage
will be made up of one row of three players (and no more) from each
team, i.e. a prop on either side of the hooker. With these exceptions,
the Laws of the Game pertaining to the scrummage will apply.
The players from each team will bind together
approximately one metre apart, each prop will then touch the upper
arm of his opponent, then pause before the engagement. The referee
will talk the players through the engagement procedure in the sequence
Crouch, Touch, Pause, and Engage. On the grounds of safety, it is
important that the referee manages the engagement of every scrum
in this way.
SCRUM SAFETY GUIDANCE FOR REFEREES AND
COACHES • Front rows must not be allowed to charge
at each other • If they start to engage too close together
and with necks and backs bent, they must be stopped and the scrummage
reformed • Props’ body positions should be parallel
to the touchline (not boring in) • There should be no downward
pressure exerted by hands or arms • If the scrummage collapses,
the whistle should immediately be blown and the appropriate penalty
awarded, or the scrummage reset • If a player is persistently
involved in collapsing or illegal binding he must be replaced •
If a player’s lack of technique or strength is a danger then
he should be replaced • In the absence of any adequate replacement,
there is no choice (on safety grounds) other than to go to an uncontested
scrummage. This applies at any age level. In an uncontested scrum
the teams do not contest for the ball. The team throwing in the
ball must win it. Neither team is allowed to push the other team
away from the mark.
10.9 The team awarded the scrummage will throw
the ball in. The back line of the team not throwing the ball into
the scrummage must remain 7 metres behind the scrummage until the
ball emerges or the scrum-half places his hands on it. Until this
happens, the opposing scrum-half must remain directly behind his
scrum. In the event of a strike against the head, the scrum-half
who has thrown the ball into the scrummage must not follow the ball
until it is out of the scrummage. Under no circumstances is the
scrum to be: • Pushed more than 1.5 metres towards either
try line Penalty: A free pass against the side, which pushes the
scrum at the original spot.
• Wheeled more than 45 degrees Penalty:
If a team intentionally wheels a scrum, a free pass will be awarded
against that side. If the scrum is wheeled more than 45 degrees
without a free pass award, the scrum will be reset with the same
team throwing the ball in.
10.10 If the ball or player carrying the ball
goes out of play, a contested line-out at the point at which the
ball or players crossed the touchline will take place. A quick throw-in
is not permitted.
THE LINE-OUT • The line-out
will be made up of two players from each team, plus the player throwing
the ball in and an immediate opponent, who must stand within the
2 metre area, and one player from either side in a position to receive
the ball (i.e. scrum-half). Both the thrower-in and his immediate
opponent are able to take an active role in the game as soon as
the ball has been touched by one of the players contesting the line-out.
• The line-out will extend from 2 to 7 metres from the touchline.
• The opponents of the team who carried or last touched the
ball before it went into touch shall throw the ball in. •
The ball must be thrown into the line-out (i.e. between 2 and 7
metres) and not beyond it, i.e. the ball must be played by one of
the players within the line-out. Should the ball be thrown beyond
7 metres, the opposition will be awarded the throw. Should the opposition
then throw beyond 7 metres a scrum will be awarded to the side originally
throwing in. All ‘peeling off’ movements must be close
to and parallel to the line-out. Players must keep moving. •
Lifting / supporting is prohibited at this level (i.e. a player
may not bind to a jumper until he / she returns to the ground).
LAW 19 - LINE-OUT The line-out begins when the
ball leaves the hands of the player throwing it in. The line-out
ends when the ball or a player carrying it leaves the line-out.
This includes the following: • When the ball is thrown, knocked
or kicked out of the line-out • When a line-out player hands
the ball to a player who is peeling close to and parallel to the
line • When a ruck or maul develops in a line-out, and both
feet of all the players in the ruck or maul move beyond the line-of-touch
• When the ball becomes unplayable in a line-out. Play restarts
with a scrum.
10.11 The offside line for all players not participating
in the line-out (all players other than those described under Rule
10.10 above) will be 7 metres back from the line of touch parallel
to the goal-line, and they must remain behind that offside line
until the line-out has ended.
10.12 Offside in general play shall be penalised
in accordance with the Laws of the Game. A player offside in general
play is to be penalised for being offside unless that player is
making an obvious attempt to return to an onside position. Penalty:
A free pass restart to the non-offending side.
10.13 A player must not hand-off or fend-off an
opponent in any way. A hand or fend-off is defined as ‘any
movement of the hand, arm or ball to ward off a would-be tackler’.
Penalty: A free pass restart to the opposition.
10.14 After a try has been scored, the game restarts
from the centre with a free pass (as in 10.4 above). The restart
shall not take place until the opponents have returned to a line
7 metres back from the centre, in the half they are defending.
10.15 A player may not kick the ball. If this
happens, possession goes to the non-offending team for a free pass
restart at the point at which the ball was kicked.
10.16 Following an infringement for: • offside
• high or late tackle • hand-off / fend-off •
kicking • crooked scrum feed • obstruction
the game is restarted with a free pass to the
non-offending team. The offending team must retire 7 metres from
the point of restart, towards their own goal-line.
10.17 After any stoppage not covered in the Rules,
the game shall restart with a scrummage to the team moving forward,
or, if neither team was moving forward, to the team who was last
in possession of the ball.
10.18 A game will be made up of two halves, each
of not more than 15 minutes duration. During the interval, coaches
should take adequate time to talk to, encourage, coach and explain
the game to the players.
TECHNICAL DETAILS
1. A size 4 ball should be used.
2. Tackling must be introduced progressively,
using the stages described in the Mini/Midi Foundation or Mini/Midi
Level 1 Coaches Handbooks.
3. The formation of the scrummage must be introduced
in a progressive way following the stages described in Mini/Midi
and Level 1 Coaching Courses which have greater emphasis placed
on body position, foot placement, binding, throwing the ball into
the scrummage and hooking techniques.
4. Line-out must be introduced following the progressions
described in “Even Better Rugby” with great emphasis
placed on body positions, support for and protection of the catcher.
5. At this age, players may play a maximum of
twelve fixtures and not more than three festivals (one in the Constituent
Body and two others) in any one season. The emphasis remains on
providing the children with an enjoyable introduction to the skills
of the game. Competition is of secondary importance.
6. Where clubs have large squads, additional fixtures
/ festivals may be arranged, provided that no player plays in more
than the maximum number.
7. Definitions:
(a) Fixture / Triangular Fixture: The playing
of Mini Rugby between teams of different schools / clubs, not more
than three schools / clubs being involved together on any one day.
(b) Festival / Competition: The playing of Mini
Rugby between more than three teams of different schools / clubs
on a league basis, normally to establish a winner, all games taking
place being part of one event.
At festivals no player is to play in more than
5 games.
Under 9 / under 10 match durations Fixture: 15
minutes each way • 1 game = 30 minutes Triangular: 10 minutes
each way • 2 games = 40 minutes Festival / tournament: 7 minutes
each way • Maximum of 5 games = 70 minutes
In all age groups matches must not be consecutive.
A minimum period of 15 minutes should elapse after a game prior
to a team playing again.
8. Games should be shortened if one side is scoring
too freely (i.e. if the points difference rises to more than 30).
9. The emphasis should be on enjoyment. The children
should be encouraged to enjoy the physical skills of running, passing
and evasion, and they should be coached according to material available
in the Mini/Midi Foundation or Level 1 coaching courses.
10. A coaching session should last no longer than
60 minutes with the addition of no more than 30 minutes devoted
to match play.
11. On match days against outside opposition,
a coaching session should normally precede the match. Matches should
be used as an extension of the coaching session, with the emphasis
being on the quality of performance rather than the result.
12. Coaches and referees are advised to check
studs and other approved clothing before training sessions, games
or tournaments in accordance with the Laws of the Game.
13. The RFU strongly recommends the wearing of
mouthguards. Ideally mouthguards should be custom made from a dental
impression of the teeth. Individuals can choose to wear shinguards.
In this version of the game there is: •
NO KICKING • NO HAND-OFF / FEND-OFF
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